![]() Lastly, you can do what Oblivion kinda did to fix the complaints from Morrowind, and make everywhere accessible, but make some places have high-level adversaries that made it in practice warded off. Then you can ward off areas until you have the right level - by making them impenetrable until you reach a checkpoint, finish a quest, or even just a simple level-check. Then 20 levels later, they were still just challenging, so progress felt non-existant. It felt ridiculous to explore as level 3, and being killing things that were obviously meant to be tough. In Morrowind, they had the world levelling with you, so you could go anywhere, but if you didn't level like planned, every area was alternatively a cakewalk or impossible. ![]() Well, there are basically only a few ways to handle this.
0 Comments
Leave a Reply. |